JFK RELOADED MODS MACHINE GUN SERIES
Most games in the series can be subject to the three-heart challenge: beat the game without collecting any of the Heart Containers that increase Link's Life Meter.Well, it can be a good laugh to conquer the galaxy with a diplomatically challenged race with penalties to farming, research, ground combat and space combat, that started off in an arid, low gravity homeworld. However, all bets are usually off when it comes to the disadvantages that can be piled on. use a points system to put a hard limit on the advantages the player can give their side. Master of Orion and other 4X games with customization of alien race/faction/etc.Like "Always War", this was canonized as an optional rule is Civilization IV, and outright embraced in Civilization V: Brave New World with the Venice civ, which always plays like this (with some perks to balance it out). Other cities conquered have to be razed to the ground (cities that cannot be razed, like capitals, are made puppets and left to their own devices). Another long-lived one is the equally self-descriptive "One City Challenge": win the game as a Land of One City.This can mean "You're always at war with at least one other civilization" or "You're always at war with everyone." This was later acknowledged in Civilization IV, with the "Always War" challenge being made official in the latter form. The community has the long-established challenge of "Always War", which is Exactly What It Says on the Tin: You're always at war.I Am Not Left-Handed is an in-universe example of this, or rather, an in-universe example of giving up on a Self-Imposed Challenge. Imposed Handicap Training is a more general term, and may overlap with this if you're "training" for something. This type of gameplay is one of the staples of the Challenge Gamer. As with the above, players with handicapped or missing limbs may be forced into such a playstyle. Controlling the game in an unorthodox way - for example, playing with your feet on the controller instead of your hands, or using an unusual input device such as a DanceDanceRevolution pad for non-DDR games or a steering wheel controller on games that aren't Driving Games.Playing with impaired senses, such as wearing a blindfold or playing a Rhythm Game with the volume muted (players that are actually blind or deaf are forced to do this, though it's not exactly "self-imposed" in these cases).Deliberately invoking player-hindering Video Game Cruelty Punishments, such as I Fought the Law and the Law Won, and attempting to pull through regardless.Sometimes listed as "basic attacks only". No using magic and/or special skills like Limit Breaks.Sometimes done as "default weapons/armor" only. Double Play: One player playing for two on-screen avatars at once.Stealth Run: In a stealth game, complete the game without getting seen/spotted/detected.Speedrun: Complete the game as fast as possible.Bonus points if the character is a Joke Character. Solo-Character Run: In a game with a team of multiple playable characters, complete the game using only one of them.This is, of course, only possible in games where NPCs and enemies are limited in number and don't respawn out of thin air. Genocide Run: The opposite of the above: Beat the game while killing everything that moves, no matter what.This can range from "use only non-lethal methods to fight opponents" all the way up to "never attack". Pacifist Run: Beat the game without killing a single enemy.No Casualties Run: Beat the game without any NPCs or escorts dying.Iron Man Run: Complete the game without resetting to an earlier save (that is, if you make a bad decision, you can't reload and try again).Also covers the easier variants No Deaths and No Continues. No-Damage Run: Complete the game without taking damage or getting hit.This can include things like "don't get any power-ups" and "don't collect any coins". Minimalist Run: Get as few items as possible throughout the game.Check a message board for a game that's been out for a while, and you'll undoubtedly find players reporting on their progress in various exotic Self-Imposed Challenges. These restrictions can range from the fairly simple (a refusal to make use of a Game-Breaker, for example) to the near-impossible ("Hey, can you beat Super Mario Bros. So how do you get a deeper commitment to your games?Ī Self-Imposed Challenge is a playthrough of a game wherein the player plays under a restriction not required by the game itself in an attempt to increase the difficulty, immersion level, and replay value. If you're a casual gamer, that's fine - but you're not a casual gamer. In the old days, games were naturally Nintendo Hard and took a while to beat - but nowadays, you can beat most games in the space of a weekend. Like most gamers, you probably don't have unlimited funds, so every time you buy a new game, you want to get some real value out of your investment.